AI Insights · Timothy · April 2022
Top 5 Idler Games in Italy Q1 2022: Unified Platform Performance
Discover the performance of the top 5 idler games in Italy during Q1 2022, including trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 idler games on a unified platform in Italy. Here, we break down the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
Idle Mafia from DianDian Interactive Holding experienced a peak in weekly revenue at approximately $5.1K in late January, followed by a gradual decline, ending the quarter around $2K. Weekly downloads surged mid-January, reaching a high of 4.7K, before tapering off to 665 in the last week of March. Active users also showed a peak at 18.3K in late January, with a subsequent decline to around 7.9K by the end of March.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a strong start with weekly revenue peaking at $6.4K in early January. However, revenue decreased to $935 by the end of March. Downloads fluctuated, with a significant spike to 14.7K in late February. Active users peaked at 25.1K in late February, before declining to 17.4K by the end of March.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, maintained a more stable revenue trend, ranging between $1.9K and $3.4K throughout the quarter. Downloads peaked at 8K in late December, with a low of 2.2K in late February, before rising again to 4.5K by the end of March. Active users remained relatively steady, fluctuating between 20.8K and 31K.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH experienced consistent weekly downloads, peaking at 7.6K in late January. Revenue showed a gradual decline from $3.3K in late December to around $1.8K by the end of March. Active users peaked at 90.8K in late January, remaining strong throughout the quarter, ending at approximately 78.3K.
Finally, Plague Inc. from Ndemic Creations saw its weekly downloads peak at 6.4K in early February, with a decline to 3.5K by the end of March. Revenue showed a downward trend from $2.6K in early February to $997 by the end of the quarter. Active users remained relatively stable, fluctuating between 7K and 8.6K.
For more detailed insights and data on these apps, visit Sensor Tower.